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61. Once again people fail at reading rules. - in Test Server Feedback [original thread]
apocaliptino also attacked my daredevil for no reason, with no consent. I had simply locked his raven and fab24's supercarrier to watch the battle and see how health bars were doing when suddenly, apoc attacked. In self defense, i attacked him bac...
- by Eagle Tarquinas - at 2009.11.02 23:50:00
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62. Moros - thoughts and opinions - in Ships and Modules [original thread]
I believe a fair compromise would be, instead of there being no bonus outside siege, their should be a 10% bonus to drone hitpoint, damage and add to the moros a role bonus: 5x drone damage in siege mode.
- by Eagle Tarquinas - at 2009.09.16 02:26:00
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63. Unorthodox Capital Strategy: Questions & Discussion - in Warfare & Tactics [original thread]
Edited by: Eagle Tarquinas on 08/09/2009 02:32:11 Approximately 30 titans will decimate a dreadnought fleet. Good luck with that. Of course, thats assuming damage isnt changed in dominion.
- by Eagle Tarquinas - at 2009.09.08 02:32:00
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64. Curse - in Ships and Modules [original thread]
Fail, this thread
- by Eagle Tarquinas - at 2009.08.20 15:26:00
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65. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
Correct, not better, simply adds options.
- by Eagle Tarquinas - at 2009.08.01 20:18:00
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66. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
Factional police wouldn't be near as bad as concord due to the fact that Factional police can actually be fought and killed while concord = DEATH. Having factional police guarding gates in .4-.1 in decreasing numbers wouldn't be that bad if implem...
- by Eagle Tarquinas - at 2009.07.30 15:58:00
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67. ECCM vs Guristas (make rates obey the same rules we do) - in Player Features and Ideas Discussion [original thread]
F.O.F. missiles
- by Eagle Tarquinas - at 2009.07.30 15:53:00
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68. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
To those calling this overpowered, im going to point out that you could easily avoid this by warping somewhere else THEN to your destination, making it easier to avoid than current bubbles. It is sort of a trade off, a lower chance of catching sma...
- by Eagle Tarquinas - at 2009.07.30 15:51:00
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69. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
Edited by: Eagle Tarquinas on 29/07/2009 21:52:50 Let me clarify, as it currently stands interdictors (and any form of bubble) can perform two functions: 1. Prevent warp drive activation within a set radius and 2. "Catch" enemies warping into ...
- by Eagle Tarquinas - at 2009.07.29 21:52:00
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70. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticPrism Edited by: ArcticPrism on 29/07/2009 21:34:22 So basically you don't want PvP to be possible in low-sec. Despite what you are saying, being able to summon concord takes it away. Taking any ship into low sec s...
- by Eagle Tarquinas - at 2009.07.29 21:35:00
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71. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
Sentry guns arent supposed to punish really, they are supposed to augment a defender's DPS and require an attacker to use a decent sized ship to survive the gate guns (battleships can essentially laugh at gate guns) causing more risk. Concord is m...
- by Eagle Tarquinas - at 2009.07.29 21:31:00
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72. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
Edited by: Eagle Tarquinas on 29/07/2009 20:54:16 As much as i hate pirates myself, this idea is terrible. Gate guns are your "defense" against pirates. Also, 0.0 is more dangerous than 0.4 due to things like... oh.... warp disruption bubbles,...
- by Eagle Tarquinas - at 2009.07.29 20:53:00
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73. Freighter Training. - in Skill Discussions [original thread]
Unless you have a dedicated escort and know about the stasis webifier trick AND have scouts on both sides of your system, taking a non-jump freighter out of high sec is completely foolish. Use t2 industrials for low sec. And, as you said, you can'...
- by Eagle Tarquinas - at 2009.06.22 17:45:00
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74. WTS 3x 60 Day ETC 770 mil each (ONLINE NOW!) - in Timecode Bazaar [original thread]
Originally by: Oisan Naieleo One for Oisan Naieleo Please. sent
- by Eagle Tarquinas - at 2009.06.13 22:29:00
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75. WTS 3x 60 Day ETC 770 mil each (ONLINE NOW!) - in Timecode Bazaar [original thread]
two sold, one remaining.
- by Eagle Tarquinas - at 2009.06.13 22:18:00
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76. WTB 4x60 day gtc, 760 mil each - in Timecode Bazaar [original thread]
2 sent to kosoi, one to atle
- by Eagle Tarquinas - at 2009.06.13 22:12:00
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77. WTS 3x 60 Day ETC 770 mil each (ONLINE NOW!) - in Timecode Bazaar [original thread]
Contact me via forums please.
- by Eagle Tarquinas - at 2009.06.13 21:57:00
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78. WTS 1x 60 day GTC 700 mil - in Timecode Bazaar [original thread]
sent
- by Eagle Tarquinas - at 2009.05.29 00:50:00
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79. WTS 1x 60 day GTC 700 mil - in Timecode Bazaar [original thread]
bump, online now...
- by Eagle Tarquinas - at 2009.05.29 00:44:00
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80. Most versatile pvp ship? - in Ships and Modules [original thread]
dominix/ishtar
- by Eagle Tarquinas - at 2009.05.28 21:35:00
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